Mob Control

Objective

The objective of Mob Control is to strategically control mobs (groups of people) in various scenarios to achieve specific goals and objectives.

Game Components

To play Mob Control, you will need the following components:

  • A game board depicting different locations or scenarios
  • Game cards representing different types of mobs and actions
  • Action tokens to perform various actions
  • Goal cards indicating the objectives to be achieved
  • A rulebook explaining the game rules and mechanics

Setup

Follow these steps to set up the game:

  1. Place the game board in the center of the play area.
  2. Shuffle the goal cards and place them face-down near the game board.
  3. Separate the mob cards by type and shuffle each deck individually.
  4. Deal a set number of mob cards to each player, depending on the player count.
  5. Give each player a predetermined number of action tokens.

Gameplay

The game is played over a series of turns. Each turn consists of the following phases:

1. Planning Phase

During this phase, players secretly select a mob card from their hand and an action to perform.

2. Action Phase

Starting with the first player, reveal mob cards and perform the chosen actions simultaneously. Actions may involve moving mobs, influencing other players’ mobs, or affecting the game board.

3. Resolution Phase

Resolve the consequences of the actions taken during the action phase. Players may gain or lose points based on their actions and the goals they achieved.

4. Cleanup Phase

Collect all the played mob cards and action tokens and pass the first player marker to the next player clockwise. Then, proceed to the next turn.

Winning the Game

The game ends when a predetermined number of goal cards have been achieved. The player with the highest total score, based on achieved goals and other factors, wins the game.

Variations

Mob Control offers several variations to add complexity and replayability to the game. These variations include additional action cards, unique mob abilities, and alternative victory conditions.

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